![orokin moon puzzles whole in the ground orokin moon puzzles whole in the ground](https://images.loox.io/uploads/2020/8/24/4kGy5gaMt.jpg)
Lech Kril (first met on Mars he's a puzzle fight where you have to figure out how to eliminate his ice shield before you can damage him) at the same time. Another grimy Grineer planet, Ceres is the first location in the game to drop Orokin Cells - a frequent ingredient for warframe blueprints, and those for the rare and valuable Forma - and its boss fight involves fighting previous foes Captain Vor (from the first questline in the game, though they levelled him up a bit here) and Lt. Moving back through Phobos and Mars to the other Martian junction leads us to Ceres, the largest of the asteroids in the belt between Mars and Jupiter. Ceres: I'm a Planet, Not Some Asteroid Floozy Since it's only level 10-15, I might attempt it again when I need those Argon Crystals for something. I poked far enough in from the Phobos entrance to complete "Teshub" and "Hepit" (an Exterminate node and Capture node, respectively, neither of which are much of a problem) but balked at the third and final node of this section of the Void, Taranis (a "Defense" node, which I hate). The other notable Void characteristic is that it's the only source of Argon Crystals I've found: a resource unique (so far) in that it actually decomposes if you don't use it quickly enough, meaning you should only venture into the Void if you have a blueprint almost ready to go that only requires some Argon Crystals to finish. This makes them much more challenging versions of those same nodes but with a worthwhile reward at the end of it in the form of a "void relic": essentially a lootbox of six possible prizes that you have to kill enough corrupted void fissure enemies (and then complete the node normally) to open. Two other things to note about the Void: all the enemies here are the corrupted versions of regular Grineer, Corpus, and Infested foes that you'd normally only meet on Void Fissure missions - those special instances of normal nodes where you'll have a bunch of high-level enemies frequently teleport into the level and start corrupting the enemies already there. It feels like everything here is super expensive. You can visit the Void briefly in certain other nodes and story missions past, via Stargate-like teleporters on Grineer/Corpus research planets, but here you get the pure uncut experience. Eerily beautiful, the Void is (or was) the home of the missing Orokin - an ancient civilization of extrasolar visitors (or maybe not) that vanished many eons ago for unknown reasons - and is also a treasure trove of their technological secrets, or so the universe believes. The Void's aesthetic is also enigmatic as hell: a collection of pristine, stately rooms and corridors that resembles something like the Royal Palace of Atlantis with its alien design. It has three entrances that lead to a few nodes each, but these nodes don't connect to other Void exits: this splits the Void into three distinct, disconnected regions, unlike every other planet/moon/region I've been to so far which all have a contiguous throughline to every one of their nodes. A Corpus stronghold, its most notable characteristics are: a steady supply of Plastids, a "common" material in that you find them in clumps of 20 or more, but uncommon in the sense that I can only acquire them on Phobos for the time being the local boss, imaginatively named The Sergeant, whose big gimmick is that he runs away a lot - defeating him is how you acquire component blueprints for the Mag warframe and a second exit that leads to the Void. We left off last time discussing Phobos, the only one of Mars's two moons to be featured in Warframe. New Developments! Filling the Void (With Corpses) Well, as much that can be made after playing between 0-1 nodes on a daily basis.
![orokin moon puzzles whole in the ground orokin moon puzzles whole in the ground](https://content.invisioncic.com/Mwarframe/pages_media/1_DKDiamantes.png)
While we won't see any new major gameplay shifts in this update, not like the Archwing or Eidolon Plains of entries past, a lot of progress was made over the past month. Nonetheless! I feel like I now have access to a sufficient amount of the game's territory that - though I'm a long way from seeing everything in the game - I can pick up whatever resources I need by bouncing back to whichever planet has Neurodes, Orokin Cells, Neural Sensors, Gallium, or Morphics: all major components for equipment and warframes going forward. All right, so I'm having a bit of trouble with some of the junction guardian specters and my new guy isn't quite the powerhouse the last two were. Auspicious times, my friends, as my domination of the Solar System continues unabated. Welcome to another installment of my monthly Warframe check-in. Part 6: Warframe! I'm Gonna Live Forever! One robot ninja's noble journey to see how far they can travel across this great cosmos of ours without spending any money or exerting too much effort. Seeking Warframe & Fortune (Part 6/June '19)